Join for FREE | Take the Tour Lost Password?
[x]

deviantART

 
About Me Member Deviously Deviant abrogaticusMale/United States Recent Activity Deviant for 4 Years
Needs Premium Membership
Statistics 10 Deviations
10 Comments
870 Pageviews

Visum

Thu Sep 3, 2009, 3:12 PM
Thank you very much Mr. Cary Nord.

I don't know much about Cary's art other than he drew (is still drawing?) Conan at some point in his career (I think). I read about him on wikipedia a while ago, and that's what I seem to recall.

I digress. For a limited time Mr. Nord was posting drawing instruction on the forums located at digitalwebbing.com (I think :m-u-d-c-a-t: tipped me off). One of Mr. Nord's lessons on perspective addressed (I think) something that always bothered me about perspective.

I'd like to blame the material I've read. The typical discussion of perspective (that I've come across) details the mechanics of single/two point perspectives supplemented by illustrations of trivial case studies (standard box-horizon-vanishing point break-downs) and that is usually the breadth of it; next topic.

The concept they fail to explain (or perhaps they explained and I just failed to grasp) is thus: single-point and two-point perspective are NOT mutually exclusive to a scene (or even an object in the scene (I think)). Additionally, each subject (or even sub-subjects, etc.) can have their own vanishing points located on the horizon. Only subjects with parallel edges share vanishing points. Rotate a subject slightly and the vanishing point shifts.

I didn't get that until I read Mr. Nord's comments describing the fundamentals of perspective.

For fun I've uploaded a simple perspective rendering created with blender. It's akin to the typical trivial perspective examples (oh the irony), comprised of a row of boxes, with single point perspective and another row rotated 45 degrees to demonstrate objects with double vanishing points.

Maybe if I get adventurous I'll add to it another box or two with some different rotations and see where the vanishing points end up. Hopefully it doesn't get too messy.

-Abro

  • Listening to: Muscle Museum
  • Reading: Great Book of Amber
  • Watching: BB11
  • Playing: TF2 / EVE Online
  • Eating: various
  • Drinking: H2O

deviantID

No deviantID yet.

Devious Info

No Devious Info yet.

AdCast - Ads from the Community

[x]

Comments


:iconsilentdeath007:
Thanks a lot for the :+devwatch: :)

--
"Live long and prosper"

Member of =PortraitPencilArt
:iconabrogaticus:
My Pleasure. You got MAD skillz!! :wow:
:iconlindalisa:
Thank you for being so sweet :hug:

You are a very kind person :heart:

--
Rahll : I like my women like I like my turds, brown and submissive
Rahll changed their nickname to Rahlldonihs.



Come Fight My Brute: [link]
:iconwagontamer:
Thanks for the watch.

--
Snikt bub.
:iconm-u-d-c-a-t:
Thanks for the watch, much appreciated!
:iconaek5627:
Hey thanks for stopping by man! :)

--
Adam Knight
• Animator • Visual Development Artist •
[link]
:icontravsthebean:
thanks for the watch

--
Art is only 5% talent and 95% sweat, work, frustration and tears
it just comes down to how bad you want it that's all


Prints and comics for sale: [link]
:iconabrogaticus:
My pleasure. I love your style. If youd don't mind my asking, do you work purely digitally or do you do initial sketches with paper and pencil and then scan? :constipated:
:icontravsthebean:
i sketch by hand on paper first. I love that feel it really helps me unload my thoughts anywhere-

I than scan - though i used to ink traditionally i have now moved on to the computer for all my inking and coloring.

but it is all hand drawn at first

--
Art is only 5% talent and 95% sweat, work, frustration and tears
it just comes down to how bad you want it that's all


Prints and comics for sale: [link]
:iconblayrd:
Thanks for the watch, hope you start uploading soon!

Site Map